Best Commanders for Beginners
Ten easy-to-learn, affordable commanders for new players this year, from the $30 Foundations Commander decks to the Marvel Super Heroes precons, with an upgrade tip for each.
Commander deck techs, strategy and card choices.
Ten easy-to-learn, affordable commanders for new players this year, from the $30 Foundations Commander decks to the Marvel Super Heroes precons, with an upgrade tip for each.
A smooth Commander mana base does not have to be expensive. Learn every dual land type, which cheap cycles are worth it, and get a shopping list of budget duals for all ten color pairs.
Most casual Commander decks want 36 to 38 lands. Here is a simple formula based on your curve and ramp, colored source targets for two- and three-color decks, and how to count MDFCs and cycling lands.
All 53 Commander Game Changers grouped by role, with a one-line reason for each, the latest changes, and budget alternatives that keep your deck in a lower bracket.
A plain-English guide to all five Commander Brackets: what each one allows, how to tell where your deck fits, and how to talk about it before the game starts.
A game plan for the blue Foundations Commander precon: mulligans, early turns, the Sai engine and how the deck actually closes games.
New to Commander? Here’s how the format works, from the 100-card singleton rule to commander damage, plus tips for your first game night.
A simple, reliable template for building any Commander deck: how many lands, ramp, card draw and removal to run, and how to fill the rest.